Ys 7 PSP Plot Summary

 

Current state: Story covered up to the final dungeon, revised for naming consistency.

 

Adol and Dogi near the port of Arthago when Dogi spots some ruins in the distance and calls Adol to come and look. Adol has always wanted to visit Arthago, and the chance finally came after the end of the conflict with the Romun Empire, with a little thanks to Laddock. Drawing into the harbour, they encounter one of the ships of the Dragon Knights, who managed to successfully repel the Romun forces despite their significantly inferior numbers.

 

They pull into the harbour, and part ways with the ship's captain, who begins unloading his cargo. Arthago is most well known as a trading port, and the city is home to many wealthy merchants who live a life of luxury. Upon entering the city itself, the duo run into a mute girl called Maya, who tries to sell them a flower. After you accept, she looks thoughtfully at Adol and then gives him another for free, the same colour as his hair, then runs off.

 

By the fountain they later bump into Tia, who notices the flower, and tells them she's sure Maya is happy. Maya and Tia come from the 'old town', which is a slum in all but name, where the people live in complete poverty and are seen as cheap labour at best by the people of the main city. Having spoken to everyone, Adol returns to the fountain only to find three armed men threatening Tia, ordering her to come with them if she wants to be able to continue selling herbs in the city. Maya tries to intervene, but is completely powerless, leaving it to Adol and Dogi to charge in and try to save the day. The leader of the soldiers, one of the Dragon Knight chiefs, decides to falsely accuse Adol of being a Romun spy instead, and he and Dogi are hauled off to jail.

 

Down in the prison area he laughs at Adol's 'useless Europe sword' (weapons in Arthago contain a force they call ‘Dragon Energy’, which allows the user to use skills, meaning that the people look down on other weapons that don’t), telling him that just being found holding a weapon is probably enough to give something of a case against him. He’s interrupted by Scyas, who comes with orders from Arthago's ruler, Duke Kymar, requesting 'the famous Adol the Red' come and talk with him - two of the soldiers run off in terror, while Raud, the leader, resentfully agrees to leave, looking scornfully down on Scyas because of his humble birth in the old town.

 

In the audience chamber, Kymar reveals himself to be an old friend of Laddock, and, guessing Adol is here for an adventure, agrees to let him explore the rest of the country (current law states that foreigners may not leave the city) in exchange for a favour. As a result of a recent earthquake a small shrine has been unearthed, and while the Dragon Knights could find nothing out of the ordinary, Kymar requests a second opinion from Adol'. He agrees, of course, and off they go, after a bit of training at the arena courtesy of Scyas.

 

Entering the shrine itself, a stone tablet suddenly begins to shine and talk to Adol, warning of the possibility of Arthago's impending destruction. Going to leave, a huge monster emerges and attacks the party. With only a little of its life remaining the monster goes on the defensive, leaving them no way to defeat it - until the tablet speaks once again, releasing the Moon Symbol and granting Adol the power to use an Extra Skill. After using this to defeat the monster, Adol collapses, and just as Dogi goes to move him Tia appears, telling Dogi not to try to move him and leave it to her.

 

Later, Adol awakes in Tia's home to Maya incessantly poking him. Tia tries to make him rest a little longer, but Adol and Dogi are eager to be on their way, and head back to the palace in Arthago to report to Kymar. Outside the throne room, they bump into two men - one large and relatively curt, the other looking slightly scheming. The latter sends the burly man to complete a task which he deems in Arthago's best interests, but which may need soldiers to be mobilised. He then leaves, uninterested in Adol. The burly man tells Adol and Dogi to not wander around so freely and to not stick their necks into things that don’t concern them. He then also leaves, after which Scyas appears and introduces them - the burly man is Draizen, head of the Dragon Knights, and the other man is the Arthago prime minister Olbas. He then takes them in to see Kymar, guessing from their expressions that they found something the Dragon Knights did not.

 

Kymar seems surprised, and concludes that what happened may have been because of the power of the dragon, shocking everyone in the room. He seems unsure, but tells Adol that if he wants to know more, he should visit Fatima, chief of Shannoa village, and hands him a letter of recommendation. After this he begins coughing, and Scyas quickly rushes to attend to him. Kymar stops coughing, but reminds him that it's ‘not an illness that he can fully recover from anyway', reassuring Adol and Dogi that what he has is not contagious. They set off for Shannoa.

 

On the way there they bump into a green haired kid called Elk, who demands to know what business they have in the area. Adol tells him. He seems amazed and demands to see the letter from the Duke - which they show him, and he promptly runs off with. They run after him, and find him cornered by a monster. Dogi orders Elk to step back and let them deal with it, which he does. Afterwards he insists he could've beaten it himself, but nevertheless gives them the letter back and runs back to the village before his grandmother, the village chief, finds out he left without permission.

 

They finally reach the village and speak to the village chief, who tells them of the five dragons of Arthago, one of which is said to have resided in Shannoa. She tells them the location of the earth dragon’s shrine, in the centre of the hollowed out Great Tree, and asks them not to be too harsh on Elk, as he's got his own problems.

 

They leave the chief's home, only for Elk to reappear and offer to show them the way, warning them of monsters infesting the area. Upon finding the stone shoes used to avoid damage from spiked floors, Elk begins to tell them that he heard a story about them from his father before falling silent. Although Dogi asks what's wrong, he brushes the question off and hurries them along. Eventually they reach the centre where they encounter a gigantic chrysalis. Seeing what's inside, Elk begins to rage and charges towards the monster, furious that the monster that killed his parents is so close to the village. After catching up with him, they manage to defeat it, and Elk tells them how a group of villagers had once been attacked by the monster and his parents had given their lives to allow the others to escape. Since then the village has been much more cautious of monsters, and Elk has grown to despise them intensely, even though he knows it will not do anyone any good.

 

They return to the village, and all the more sure the dragons are at work here the village elder tells them to visit the fire dragon’s shrine in Segram after yelling at Elk, who accidentally reveals he went with them. Unfortunately she doesn't know the specifics on where it is, so suggests they ask Draizen, head of the Dragon Knights, who used to be the chieftain of Segram. Elk tries to go with them, but Fatima refuses point blank, leaving him to just see them off, determined to prove himself to her later. Dogi doesn't seem too optimistic that Draizen will help them at all, but nevertheless they decide to try the lead anyway.

 

On the way back, they bump into Tia, who is about to be attacked by a crowd of monsters. After the battle, she tells them that she usually uses a special aroma to drive monsters in the area away so that she can collect herbs, but it apparently didn't work that day. She agrees to go home early, and being the gentlemen that he is, Adol offers to escort her back. She offers to make them tea back at her house, but they refuse the offer as they have business to attend to, and head towards the palace. Trying to enter the throne room they overhear a conversation between Kymar and the prime minister, the latter insisting that trade is of the utmost importance to Arthago and suggesting that they cut the supply of aid to the old town and other villages, a proposal that doesn't sit well with Kymar at all.

 

They head into one of the side buildings of the palace, only to meet Scyas again, who tells them that Draizen has just returned from training and is not entirely unreasonable - he'll at least listen to their story. He does, in fact, and gives them a letter of recommendation to the new village chief of Segram, saying that only the chief can open the shrine, which lies across the desert.

 

Upon leaving the town they run into the girl they met earlier, who reveals herself to be called Aisha. She insists on going with them 'because she has business there too', mumbling about getting away from Sigrune. After trying to dissuade her for a while, Adol and Dogi resign themselves to taking her along, and they head off.

 

On the way, you see a scene with Geis in front of one of the stone tablets. He says that it’s just as he’d been told, and Jue suggests he takes the power from the tablet. He tells her that there’s none left – it’s been taken already, someone got there first. Wondering who, he can’t help but wonder if it’s ‘him’.

 

When they finally reach the chief's home in Segram, they find he’s not in the moment, and they are instead welcomed by his sister, who reveals that Draizen is in fact her father. She doesn't see him very much anymore, though. After showing her the letter, she says that her brother will likely return soon, and then collapses and begins coughing. Aisha quickly recognises this as Iska Fever, and rushes to treat her, demanding Dogi get her medicine and Adol carry her upstairs.

 

After she finally awakes, the village chief, Mustafa, arrives, leaving Adol and Dogi in the rather unfortunate situation of standing over his sister in bed. He immediately assumes the worst and charges at them with a gigantic hammer despite her shouting that he's got the wrong idea.

 

...Eventually he listens, and they explain their circumstances. He immediately refuses to allow them into the shrine, and when reminded that they have Draizen's letter, he replies that he won't let them in ESPECIALLY because that. He seems to get on incredibly badly with his brother. After begging from his sister, Mustafa finally agrees to let them go with him, as he intended to check up on the shrine anyway, which has recently become infested with monsters and lava.

 

After the boss, Mustafa tells them that what they fought is the guardian of the altar, and tells them about all the unusual things happening in Segram lately - unseasonal desert winds, attacks by monsters like the sandeater outside, but goes silent after beginning to say that there is a problem far worse than all of these, telling them he has no obligation to share it. They go in, and after feeling another presence from the altar it begins speaking, telling them the same as the others - that Adol has what it takes to save Arthago, which is on the path to destruction - and blesses him with the Fire Symbol. After teleporting back to Segram, Mustafa realises that Adol has really obtained the dragon's power, and asks to hear more.

 

They return to his home, and while he goes to check on Crusche, Aisha tells them that the Iska Fever is uncurable - medicine to slow its progress exists, but there is no cure, and even the medicine to slow its development is expensive and difficult to obtain, especially with the number of cases increasing rapidly lately. Mustafa returns, and tells them that while the dragons usually sleep, they exist in spirit across the land, and while he is not himself deeply familiar with the legends, it could not hurt to visit the next of the five tribes. Unfortunately two of the tribes have vanished over the course of history, but the village of Kyros still remains.

 

Meanwhile, Geis charges out of the palace, cursing that the security was far stronger than he expected, and a certain man for noticing him even with his amulet protection. One of the homunculi appears and tells him to hurry away, leaving Geis to curse the bastard who forced this job onto him in the first place.

 

Unfortunately, the mountain path to Kyros is blocked off by the Dragon Knights, who've sealed the area because of a burglar in the palace - apparently there's been a number of suspicious things lately, and the guards think they could be connected. Unfortunately Adol is left with no choice but to return to Arthago.

 

Upon entering the city, they're greeted by a small group of knights, who ask if they've seen a man in black. Aisha seems furious, mumbling that she wanted to do some more investigating before returning to her father, but quickly tells them it's none of their business when asked.

 

After looking around for a while, they bump into Tia and Maya by the fountain. Tia seems downhearted, as business is far from booming, but hopes it's just because of the chaos in town after the burglary. They tell her about the trip to Segram, while Aisha moans about being dragged around with a bunch of sweaty men. Noticing Maya, she suddenly jumps back asking if Maya's going to start pulling on her again, but Maya doesn't seem too well... and then collapses.

 

Back in the old town, Aisha tells them that Maya has the Iska Fever, and a pretty horrible case of it. A doctor enters, having heard about Maya's case, but tells them that to make the medicine to slow its progress they would need a Scarlet Crystal, which are extremely valuable. Nevertheless, the party persist, and the doctor tells them that the Zanzibar Company store in the town square may have some.

 

The party visit the store, noting the insane prices they sell everything for. Talking to the owner, he tells them that a lot of people have wanted the crystal lately, and asks how much they're willing to pay, as it costs about as much as a whole family home. Dogi begs him to sell it cheaper, as it's for Maya, and Zanzibar laughs telling the beggars to go home. Dogi gets incredibly angry and is about to beat the crap out of him before Adol and Aisha manage to hold him back. Aisha tells them that Zanzibar was never going to sell it honestly - he just squeezes as much as possible out of those in need.

 

They head back to the doctor, who tells them that it used to be just about buyable, and Zanzibar's definitely trying to get as much as possible out of them. The doctor tells them that in recent years Iska Fever has been spreading rapidly, and even Kymar has it. He tells them that if there's one place that might still have some of the crystal left, it's the underground waterway, and Tia immediately gets up telling them she has to go out. Guessing she's headed right there, they follow, only to find her and Raud arguing, as he wants to know what she wants down there. Aisha calls him over and whispers in his ear something about her father, and after looking at her face for a while, he quickly orders everyone including the guard to withdraw. Tia insists on going down there anyway, and Adol and the others agree to accompany her. Unfortunately for you this means an escort dungeon, so take care and use party healing items (second row first two items under 'use' in the item menu - remember you can only hold one of each, so don't waste them).

 

After defeating the giant enemy crab, Tia re-enters the room and you find the crystal on the far side of the room. Taking enough for Maya, they head back to town. Tia heads on ahead while the party calls the guard back, then they head on to join her, only to find Scyas, who seems surprised to see Aisha. He then tells them he used to know Tia and Maya well when he still lived in the old town, and that Maya lost her relatives in the war against the Romun Empire, and was taken in by Tia when she drifted ashore. He calls them outside for a moment, and thanks them for curing Maya. Dogi tells him that they were just tagging along with Adol, and they had to return because of the blockade on Kyros. Scyas asks them to give Tia and Maya some time, as because of her age Maya is not likely to last long, and Tia likely already knows this. He then addresses Aisha as the princess, and asks her to return home, but she refuses, telling him that her father is incredibly worried about all the unusual things happening in Arthago and she wants to see them herself and report back to him. He agrees to pretend he didn't see her, and says he'll take care of the blockade, then leaves.

 

On the way through Kyros valley they run into none other than Geis, who figured you were coming, and who calls Adol 'The Dragons' chosen one'. He challenges Adol to a one on one duel (note that you don't get a healing point or any warning to save beforehand), and if you win says he should've expected as much from the one who defeated his brother Ernst. Dogi asks if he's the one who infiltrated the mansion, and Geis offhandedly admits it, noticing the dragon power and guessing you're headed to the altar in Kyros. He tells you to head to the village's highest point to meet a certain girl, then leaves.

 

Upon reaching said point, you meet the tribal chieftain, Myshera, who tells them that she foretold their coming using the power of the wind, and revealing that she is in fact blind. She tells them that her power does not extend to things outside of Arthago, and asks about Adol's experiences with the dragons. She then tells them the location of the shrine, and insists on coming with them, as she knows the way well.

 

After defeating the boss, Myshera tells them that the bird has been tainted by miasma and driven insane, and was drawn to the holy power in the altar. She purifies it, and they head into the shrine. After receiving the same warning from the wind dragon, who tells them to visit the final dragon, she asks them to come back to her home, as she has something to say to them about what's been happening.

 

She suggests that the problem, although it has intensified recently, may have begun 200 or so years ago. She repeats the story of the five tribes and five dragons, and that two of the tribes have vanished into history. Therefore the cause of everything may have been the vanishing of the two tribes and gradual loss of faith over the years. Upon hearing the name of the two remaining tribes – Iska and Edona, Dogi jumps at the name Iska, reminded of the Iska Fever. Although he gets the feeling there's nothing they can do, Myshera tells Adol that if he has heard the words of four of the dragons, he may as well hear the fifth. Although the tribe itself has vanished into history, the people of the sea tribe on - in the form of the citizens of Arthago, with Kymar as their leader. Aisha realises that the surname of the royal family - Edonas, bears quite a resemblance to Edona, the name of the water tribe. They agree to return to the palace and see if Kymar knows anything.

 

Unfortunately, it seems the king is now bedridden, as his condition took a turn for the worse. The guard outside his room tells them that this is apparently due to all the policy arguments he's been having with the prime minister, and tries to refuse them access. Nonetheless, Kymar calls from the room to allow them entry. He apologises for everything they've been through, saying that the Iska Fever is a problem he has a duty to attend to, and that he bears responsibility for the trouble you had to go through to get the medicine for Maya as he knows the medicine is being monopolised by greedy merchants and yet has not done anything about it. Aisha reappears, and after being asked where she went, as Sigrune has been worried about her, tries to pretend she has never met Adol and Dogi, and was just investigating something.

 

And fails spectacularly.

 

He pieced together reports he's received and knows everything already. He then begins to tell them about the history of the people of Arthago. As Myshera had told them, they once fulfilled their role in the name of the water dragon, but were changed by the arrival of trading peoples from the east. After this meeting they began to seek more wealth in the worship of the sea god Glateos, and abandoned their former home on Ruins Island to create Arthago city. In the end, they established the current Dukedom and effectively ruled over the other tribes. The story of the dragons is still passed down amongst the tribal chieftains, but those who know are extremely scarce, and he himself is half doubting of whether the dragons really exist. Nevertheless he tells them the altar is found on Ruins Island, and orders a guard to prepare a boat for you to travel there. He allows Aisha to go with you on the conditions that she listens to you and returns to the palace afterwards, and appoints her as his representative. He then sends you off, telling you to give her a good telling off if she gets herself into any trouble, which Dogi is more than happy to do. After telling him he's the one more likely to get into trouble, she drags Dogi off angrily, leaving you with the King, who remarks that even without his careful eye she seems to have grown well, and that her late mother would have been so happy to see her now. He gives you a ring passed down in the family, hoping it may come in handy on the island.

 

Outside, Aisha tells you that ships were forbidden from going to the island, as compasses go wild nearby. Reaching the pathetically small boat, Dogi offers to row and they quickly set sail to escape the cries of Sigrune, who turns out to be Aisha's bodyguard. Aisha laments that this might be her last journey with them, but Dogi tells her to concentrate on the journey ahead.

 

Kymar is wondering if he was too preoccupied with the war with Romun instead of the problems in his own country like the Iska Fever, when someone knocks and is told to enter. Geis shouts down from the rocks after Adol notices the teleportation ability isn't working, telling them he's been waiting to help, or rather, to see whether Adol really is the Dragons' chosen one. He tells them that depending on how they fare on the island, someone may want to meet them, and he'll be the one to guide them there, as he owes something of a debt to said person. Aisha doesn't trust Geis at all, and asks if he wants to take her father's life. Geis admits he had business with Kymar - to pass a message onto him as the leader of the sea tribe - but was stopped by Scyas and didn't intend to kill him at all. Adol agrees to take Geis with them.

 

Further on, they find a blue symbol on the wall, which Aisha recalls seeing on their family emblem. Adol takes out the ring Kymar gave him, and the door opens. Inside they find a talisman of the sea god Glateos - it appears the people of old left it there as a sign they were abandoning the sea dragon in favour of their new religion. After Geis reveals that he too knows how long the island has been abandoned for, the party finally reach the altar. The final tablet tells Adol that they have recognised him as the chosen warrior, and confer upon him the final symbol, warning that the end has already begun the winds of destruction will begin to blow. Geis mumbles that it's just as he heard, and tells Adol that the dragons have entrusted him with Arthago's fate. He refuses to say anymore, and tells them to return to the city where he will introduce them to the one Adol must meet.

 

Near the ship they encounter a gigantic metal soldier, and just before being forced to battle two at once are saved by the intervention of a Dragon Knight ship with Sigrune on board, along with Scyas, Raud and Draizen. They order Aisha to step away from the party, who are then arrested... under suspicion of the murder of Duke Kymar. While Adol is tortured, Aisha refuses to believe that Adol would do such a thing, especially because she had been with him the whole time, giving him no opportunity to do it. - except, as is pointed out, the time when Adol received the ring and was left alone with the Duke. Tia refuses to believe it as well, hoping only that Adol manages to stay safe, as there is not much time left. Meanwhile, Aisha is forced to give her permission to have Adol executed in the form of a battle with a giant beast. Nonetheless, she begs him to survive through it, as doing so will allow them more time to find the true culprit.

 

Dogi bangs on the bars, while Geis smiles and reminds Dogi of what he said to Adol back on the island - nothing good can come of a man like Adol becoming close to a person of any influence. Dogi seems ready to bust his way out, but Geis tells him to stop - he knows damn well Dogi could do it, but they'd just be heard and surrounded immediately anyway. Geis tells Dogi that while Adol will probably find a way, he does owe him one. Then Kisa appears, and goes off to hunt for their equipment and the key.       

 

In the arena, Raud seems happy to see Adol killed, but Scyas tells him to at least show some basic courtesy to one about to go to their death. Raud leaves, and Scyas gives Adol a basic sword and shield. He says that isn't going to ask Adol if he really killed the Duke, but if he dies here that's what the truth is going to be.

 

Defeating the beast, the prime minister yells out to capture Adol or kill him if need be, despite Aisha's arguments. An earthquake strikes, then Dogi smashes through the drawbridge, Geis throws a smokebomb, and reunited with Adol they flee the colosseum. They escape, and encounter guards at the entrance of the city. Tia calls the party over, and shows them a secret passage out of the old town. Unfortunately Scyas shows up at this point, but agrees to pretend he didn't see anything. He asks her if she's really alright - and she replies that she is; she has no more hesitations.

 

They head towards the lake, where the cliff overlooking the sea turns out to be a warp point, leading them to a completely different place. Dogi is confused, as none of this was in front of them before... when a man's voice tells them that they are on a separate plane. Geis says he reluctantly brought the warrior the man asked for, not like it'll pay off his debt to the man. The man shrugs this off, telling Geis that it's not like he forced him, and a pupil normally follows his teacher's requests. Geis scowls. The man introduces himself as Shariars, Geis' teacher and chief representative of the Iska tribe, and welcomes them to their hidden village.

 

He tells them that the people of Iska used to live in the area around Arthago city, but were driven away when the people of Edona migrated there from ruins island, and fled to this hidden village using the power of the moon. Shariars tells Adol he has a favour for him as the one who has heard the five dragons' voices - the Dragon Warrior spoken of in the Isuka legends that is said to be able to stop the winds of destruction. Exactly what the winds are is not spoken of in the legends, but once they begin to blow they will destroy the world's harmony and send it into nothingness. Shariars theorises that the Iska fever is a result of the body's internal harmony being corrupted. He thinks this corruption will eventually peak, giving rise to the winds, and blames

everything on the people of Edona's betrayal leading the dragons to vanish. Adol, as the Dragon Warrior, is said to be able to awaken the dragons and stop the winds. He also thinks that the Duke's assassination is connected to this, pointing out what such a thing is likely to lead to when harmony has already been broken - rapid acceleration of the corruption.

 

He asks Adol to help them, not as a man given a mission but as an adventurer, which he agrees to. Dogi figured that after being asked that way Adol wouldn't refuse, and Geis tells them that Shariars has always been cunning like that, even when he first crossed to Arthago in search of techniques to defeat his brother. Shariars tells them that they need to go around and awaken the dragons, as their resting place can only be accessed by the Dragon Warrior. Dogi suggests they might need to speak to the chieftains of the villages first, as they might be fooled into think they're criminals, but the Elk, Mustafa and Myshera appear saying that won't be necessary. Shariars tells them he sent Geis' homunculi to call for the leaders of the tribes to assemble... though unfortunately due to the assassination they will have to proceed without the Duke. Myshera tells them that according to the legends the cooperation of one related to the original tribal chieftain by blood is needed. Geis goes to try and get out of coming with them, but using looking at old Iska books as an excuse Shariars leaves him no choice but to go along.

 

Incidentally, if you go into the shop you'll find that item synthesis was originally developed by the Iska tribe. The workshop chief also tells them about Spiritual Medicine, which can raise a person's abilities but requires rare ingredients, so he's never actually had a chance to make it.

 

Outside the town, Geis gives you the Moonsong Bell, which allows you to enter the village, telling you there are other hidden locations around Arthago. It seems that as a result of the earthquake you can no longer teleport to places you’ve been to before – the teleportation power is not broke, but you will have to revisit those places again. Meanwhile, the prime minister is informed that the party has escaped, and Aisha tells Sigrune she has something to tell her.

 

At Shannoa, Elk's grandmother tells them that the entrance to the dragon's resting place is at the Great Tree's altar, and teaches him the spell chant to gain access, albeit reluctantly. On the way to the tower Sigrune appears, and demands to know what you’re up to, as she expected Adol to have fled abroad already. He explains everything, and Sigrune reveals she promised Aisha to accompany you and help you... or, as she'd rather think of it, watch you to make sure you don't do anything suspicious. At the altar it seems the dragon is slowly beginning to awaken, but to complete this they have to journey to the depths of the resting place. Elk uses the spell chant, and they enter.

 

Reaching the dragon, he challenges the party to a trial to prove their worthiness, and when they win entrusts Adol with the Hidden Earth Stone which contains his power and gives Elk his divine protection, granting him a new Extra skill, then wishes them well.

 

Meanwhile, at the palace the prime minister reassures Zanzibar that if he demolishes the old town within a few days, him and his merchants can use it however they like. Aisha charges in demanding to know what he thinks he's doing, as he can’t just demolish the old town for a new business district. He tells her that she has no right to object - she is not in charge of running the country, and now the Duke has died power rests in him alone. In the old town's church, Tia is nursing the Iska Fever sufferers, who seem to have increased even more of late.

 

Returning to the town, Mustafa tells them he knows nothing of the dragon's resting place, as the job of tribal chieftain was suddenly forced upon him. Just as he's about to go and see if any record was left of its location, an old lady rushes over to tell him Crusche's condition has become suddenly worse and the medicine is no longer effective. She tells him that the fire dragon spoke to her in a dream and tells him the spell to gain entry into the resting place. On the way to the shrine try and kill the worm if you haven't already, as it will strengthen Dogi's extra skill.

 

After overcoming the second dragon's trial, it presents you with the Hidden Stone of Fire, warning you that there is little time. Outside, Adol agrees to pass by Segram to visit Crusche again, but when they arrive she seems on the verge of death. The stone begins to glow, and Myshera guesses that because she is part of the original chieftain's bloodline it may be able to save her life - though Geis warns it is possible the stone could only be used once. Nonetheless, Adol agrees to let Mustafa use it, and he does. While the stone does not entirely cure her, it means that her symptoms vanish when she is near it. Therefore she decides to go along with you in her brother's place, and he is forced to reluctantly agree.

 

In the old town, Raud goes to tell Tia that it's been officially decided the town will be demolished, and that everyone should pack their bags and get out today, Nonetheless, he says that he wouldn’t mind leaving just her house behind. She refuses, mumbling that Arthago has chosen prosperity over everything after all, and says that she no longer needs her house anymore anyway. Aisha arrives to demand he abandons the plan, but Raud tells her that the royal family is as good as gone now her father is dead. He then loses interest and leaves. Aisha apologises to Tia for being powerless, but Tia tells her it's okay.

 

Upon arrival in Kyros, you find a group of Dragon Knights intimidating a villager, and step in to intervene. While the party wonder what to do with the unconscious bodies, Myshera decides to alter their memories so that they return to Arthago reporting that they found no one suspicious.

 

After receiving the Hidden Wind Stone from the third dragon, it tells them that they, the dragons, will only watch over the world as it comes to its end. After this, they leave. Unfortunately they have descendents of neither the moon nor sea tribes with them, so decide to return to Shariars. At the same time, a black cloaked figure reports to a white cloaked figure that Adol has awoken three of the dragons. The white cloaked figure says preparations for the ceremony are ready, and the time for the winds is here.

 

Back with Shariars, he tells them that the bloodline of the moon tribe's chieftain ended 200 years ago - even amongst the five tribes, the head of the Iska tribe was in charge of regulating harmony amongst them all, and the chief was probably killed by the sea tribe who resented this. They seem to be left with no choice but to return to ruins island, when the homunculi appear and tell them that Arthago was been covered in an ominous mist, and they felt the presence of assembling monsters. The party decide they cannot ignore this even with the risk of getting caught, and head to Arthago.

 

Inside, they find the town heavily damaged and enveloped in a purple mist. They split up, and Adol and Dogi head to look for Tia and Maya. After saving Maya from monsters, the priest tells them that Tia headed for the town earlier. They head towards the palace when Geis appears and tells them gigantic monsters started appearing from the sea and sank many ships, though he managed to deal with it. Jue then races towards them and tells them someone appeared near the palace and is slaughtering the Dragon Knights.

 

Inside the palace, they find Raud over the body of the prime minister, his father, cursing the one who killed him. He guesses you're with whoever it was, but denying it, Sigrune calls you over and tells you to take care of Aisha, who's inside, and that the one who attacked the palace is none other than Scyas, who turns out to be the black cloaked figure.

 

Inside the room, Draizen defends Aisha, but Scyas approaches telling him that although he's pretty much completed his objective by killing the prime minister, but it would be even better if he could take Aisha's life too. He says that joining the knights was just something that happened along the line, and he never had any loyalty to the dukedom in the first place, much less to the royal family of the sea tribe that drove away the people of Isuka. Draizen asks if he was the one who killed the Duke, and Scyas replies that Adol was incredibly useful - he was sure to have been doubted, but he managed to get rid of that entirely by fixing everything on Adol instead. He strikes down Draizen, who notices that Scyas has the same power Adol has, perhaps even more.

 

Adol and the others charge in, and Scyas reveals that he knows everything about them, even that Adol has three of the stones. After losing the battle, Scyas tells them that they can't possibly stop the winds, even the dragons won’t, and that it was how things were meant to be from the start. Scyas is about to finish them all off, but the white hooded figure appears and tells him to leave them be, as having a glimmer of hope makes the eventual despair even stronger. Aisha demands the white cloaked figure takes her hood off, and she agrees to do so... revealing herself as the true successor of the Iska tribe, Tiaruna Rem Iskaria... or just Tia. Tia replies that she is the one to fulfill the order of Arthago, the one to cleanse the tainted world that caused the winds of destruction to blow, to return it to its true form. She tells Adol to leave Arthago, as he is unconnected to its fate, and if he remains will be drawn into the winds. If he still wishes to stop the winds, he has no choice but to gather all five stones.

 

After she leaves, reinforcements from the surrounding villages arrive, and the group discusses what to do next. Geis yells at Adol and Dogi for looking so out of it, and says that if they don't intend to do anything, he'll deal with the dragons, as that seems to be have been Shariars original plan, and Adol can just leave. Of course, Adol says he wants to see things through to the end, and everyone else agrees to support him. Which leaves two dragons - the moon dragon is still out, as they have no way to reach it, but Aisha can help them reach the sea dragon. She also tells them that although Sigrune and Draizen were gravely wounded, their injuries were not fatal. She insists on going with them, and although she is concerned about Arthago in her absence, Mustafa, Shariars and Fatima will take care of things.

 

They take the small boat back to ruins island, and Adol discovers that because of the stone teleportation magic can be used this time. In the dragon's resting place the sea dragon tells them that the end is necessary, and the world longs for it - a world that has lost its harmony must be destroyed and returned to nothingness. This is the Ritual of the End that Tia spoke of. After the battle he gives them the water stone, telling them that together they form the power to stop the end. After this he teleports them back outside, while they ponder the contradiction in what he's saying - the end is inevitable and necessary, yet they have the power to stop it?

 

Back in Arthago, Raud curses Scyas and Tia for what they've done. Maya slowly walks past, then collapses. He runs over to her, and takes her to where the other Iska Fever sufferers are gathered. Returning to the palace, Fatima tells them that Shariars returned to the hidden village as something happened there, and the homunculi arrive to tell Geis that the pillar in the centre of the village started glowing. They run there, and Shariars tells them that the pillar is likely the entrance to the final dragon's resting place, but they have no way to access it.

 

Returning with Tia's hairpiece, wondering why it was left so obviously, they manage to unlock the entrance to the resting place, and are met by the moon dragon, who can tell they are uncertain and informs Adol that telling the Dragon Warrior the truth is the moon dragon's role. He tells Adol that, as he can likely tell already, Arthago is destined for destruction, and once he knows everything there will be no going back. He then asks if Adol wants to undertake his trial and know everything. After a little push by Aisha, Adol nods his head and the trial begins.

 

Afterwards, the dragon tells them that the world is destined to, and must, end, as this is the way Arthago has been since long ago. After harmony is lost, everything must return to nothing, and then will be recreated anew. The calling of the winds on a world that has lost harmony is the final duty of the head of the Isuka tribe. The Dragon Warrior acts as a representive of Arthago's hope, and when he is inevitably defeated, the world will meet its end, as has happened many times before in the past.

 

After explaining everything to Shariars, Myshera suggests the destruction of Arthago is seen as a way of making sure the whole world is not destroyed - when harmony is lost in Arthago, its own people cause its destruction, limiting the effect. Aisha guesses that the duty of the Dragon Warrior is something like the Arthago city colosseum - instead of just being destroyed one-sidedly, current life in Arthago is given a chance as a mere formality, and this in itself is the Ritual of the End. Nevertheless, just like Adol won at the colosseum, with the power of the dragons there is a slim chance he can win here, and intends to fight, even if it can be argued that destruction is for Arthago's own good. Everyone else agrees to go with him, and Shariars accepts Geis' offer that if he wins he can be set free and will have repaid his debt. Shariars tells them he knows where Tia will have gone, and then the ground starts rumbling. It can't be an earthquake, as Arthago is on a separate plane. Shariars then tells them that the Well of Souls, where the ceremony is carried out, is opening. The well is where life flows from at rebirth, and to where souls return after death. The purple lights flowing into it are the souls of those who have already perished in the incidents up until now. Adol looks at everyone, nods, and they begin their journey into the Well.